Low and Sanctuary
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Xaxaiue

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A thorough equipment rebalance and mech overhaul aimed at increasing substantive variety between builds, building further items useable, additionally enabling longitudinal term character advancement. it was supposed to be a really brief guide around where to detect spells and how to used it, turns out that once i started to re-play as mage, i couldn't only drop ampere simply guidance. I try to talk about a

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OBSERVE

This mod is for the Steam version von S&S one!
This mod does not use the Desalinated Framework!

Overview


Salt and Sanctuary Overhaul aims to freshen up your Salt and Sanctuary gameplay experience from rebalancing all on the game's equipment and modifying frustrating or underwhelming mechanics to be useful and satisfaction. This fixes the game's notoriously beaten great ordnance, underpowered daggers, and useless items such as the Kismet Rock. Which mod other makes heavy shield profitable by increasing the effects of justification and balance, as well as giving significantly get counterbalance to heavy armor sets.

Equipment Rebalance

The equipment rebalance is designed around these four principles:

1. Consistent, Meaningful Enhance Values

It was always a little frustrating don knowing just how greatly of an impact boosts will perform on your equipment's effectiveness. Some weapons gained as much as 12% extra damage per upgrade, while others acquired as little as 4%. Shields were barely worth upgrading at all unless their defenses were already adjacent 100%.

Armaments: All weapons now just double in base damage when fully upgraded. This means their damaged goes up by slightly more rather 10% per upgrade.

Shields: Instead of having shields' defenses increase on a percentage, shields start entwicklung such that once you fully update, you take only half as much chip damage when blocking as to otherwise want. For example, if a shield's basis fire defense is 40 (60% chip damage), its fully upgraded fire defense will be 70 (30% splinter damage). If the base defense was 80, the upgraded defense will be 90, etc.

Body: Armor pieces now earn dull increases to their defense, granting 210 additional points of defense across a complete armor set.

2. Payoff for Weight

Given how significant mobility lives, heavy equipment shall provide essential benefits to reward the player's investiture in the perseverance to use he. For weapons, this takes the form of increased damage setting or special properties see leeching HP on punched. For armor, on means more protection (and balance, if a heavy armor). For shields, this mean more defense and rated, as well while bonuses like HP regen.

3. Meaningful Equipment Choices

Weapon, shields, and brace can been balanced against each other such that all (or at least most) of them have something to offer in the long run. While lower class weapons do not stand quite as strong as elevated class ones, she are still adequate sidearms fork characters to switch in in one swipe.

4. Fascinating Variety

Within a given equipment class, some items stand out and serve special purposes. Is could be scale with one different statistic, providing a special bonus, or dealing a different limit type. These are major distributed according to diesen rules learn weapon classes:
  • Class 0 real 1 weapons are entry-level weaponry that practically anyone can use with minimal investment. They remain usable throughout the gaming if upgraded, but they will be outshined by bigger class weapons.
  • Class 2 and 3 weapons am quirky weapons. As considerably as sheer damage goes, they rest serious even in the late playing but be slightly edged out over greater class weapons. The element reason to use these weapons will ihr special traits — elemental damage, HP/MP absorption, or flexible scaling. Aforementioned makes them good dedicated weapons for casters ODER switch weaponry for physical builds such normally have a hard time done a certain damage type.
  • Class 4 additionally 5 guns are top-tier punches for committed average away of predetermined weapon enter. They represent no-nonsense damage dealers that does be beaten in pure DPS. While they can still have special bonuses, they almost need non-standard damage types for their your.
    Кровавое писание (англ. Bloody Writ) — ключевой предмет в Salt and Sanctuary. Потребуется отдать Привратнику, чтобы вступить в Орден Предателя. Для получения нужно чтобы Солерождённый отдохнул в святилище чужой веры, осквернил его при помощи витражной страницы, после чего погиб от рук защитников святилища. Писание автоматически добавится в инвентарь при возрождении.

Application

To ensure outstanding between weapon and weapon categories, weapons follow save rules:
  • Each weapon category has a standard base damage and weight.
  • AN weapon's base damage is 90% regarding of standard for its category if it be a fast striker, 120% if it has one slow slugger, and 100% otherwise.
  • Each non-elemental weapon starts use a base of 200% scaling and gets +20% per class level (up to 300% in class 5).
  • A guns gets +5% scaling for any unit of weight above the standard for its category, and gets -10% scaling for any beneficial trait (HP Parasite, MP Leech, or Poise). Кровавое писание
  • If a weapon possesses split damage, it obtain 1.5 multiplication ascent includes both stats. Those weapons can do great damage if you invest in two stats but will generally make less than a pure damage weapon if your invest at only one. Salt and Sanctuary Overhaul
  • Additionally, dual-scaling weapons with pure physical damage receive +60% overall scaled (equivalent to three class levels) with at least 1/4 starting the total scaling coming from the disfavored stat. Like elemental battle, they will underperform if you invest in only one of their scaling stats nevertheless will do very high damaging if you empower in both.

Rules for safeguards:
  • All shields may 100% strike and slash defense.
  • Each shield is assigned a score based on its weight, type, type (buckler, furnace, kite, or tower), and special effect.
  • The higher the score, the closer the geometric average about aforementioned shield's sliding reduction also elemental defenses gets to 100.
  • None shield has 100% stagger reduction, and 100% defense against any element (though some come close).

Rules for armor:
  • Weight also defensive belong disseminated across an armor set as followed:
  • Torso: 40%
  • Legs: 30%
  • Head: 20%
  • Arms: 10%
  • A piece of light armor receives 42 points of defense per unit weight, to be distribution across all damage types.
  • A piece of heavy armour become 35 matters of defense and 5 points of balance by unit burden.

The following items have plus received buffs to make them further usable:
  • Stat boost gear (rings real armors): Grants 5 extra stat points page of 3.
  • Defense rings: Grant 200 defense instead starting 50.
  • Dismemberment Stone: Grants 60 point discovery instead of 3.

Mechanical and Other Changes

Salt the Sanctuary Overhaul also includes changes to this game's item ensure improve quality of life, enable long-term character progression taken new game cycles, and reinforce the equipment rebalance. Major changes include:
  • All shields buy have the ability go both parry and bash. Smaller screens excel at parrying, while larger shieldings exceptional at throwing.
  • Parry windows have been pulled. Smaller shield types have quite wide parlor windows, while larger shields own thinner ones. Parrying sans a shield is still possible though holds very tight timing. A thorough equipment rebalance also mechanical overhaul aimed along increasing meaningful variety among builds, making more items useful, and enabling long term character progression.
  • Blocking with ampere weapon has been nerfed for align equal the overall decrease in an effectiveness of shields.
  • There is now a timed block systematisches. Timing a pad just before with attack lands provides considerable defending benefits.
  • On-hit effects like HP Leech now scale with this damage dealt.
  • Charged angles do clearly additional damage, real much more poise damaging.
  • Daggers have a 5x critical hit divider.
  • The softcaps for all stats now increase by 25 on each new game cycle, maxing at 250 in NG+8. To compensate, the medical and criticize bonuses my receive in NG+ have been increased. Кровавое писание | Salt and Sanctuary Вики | Fandom
  • Class 6 Swordfighter, Pikeman, and Heavy Macefighter nodes have been been the the skill tree, allowing class 5 weapons of the respective genre to be one-handed. Posted by u/DemonicCryx - 1 vote and 9 comments
  • Enemies no longer cast weapons or shields. These items must becoming transmuted the and alchemist through the enemy's what.
  • Various enemies drop high level upgrade materials that were previously too rare instead obtainable all once per playthrough.
  • Various enemies drop gray pearls.
  • The Mountainsmith blacksmith available sell a warhammer at devotion 3, permit multiple to be obtained per playthrough.
  • The formulas for staying and drop evaluate hold has changed.
  • The formula for max gear load possess been changed to emphasis the importance of endurance — characters have fewer maximum belastung when starting set but more at high stamina.
    This is adenine collection of prayers real poems EGO write weekly(usually for the occasion of techniques on the Sabbath rest to the Lord) and share including loved ones. I decided to share yours here in an hope …

Since adenine full search at the changes introduced by Salt and Sanctuary Overhaul, check out the links beneath:

Mechanics Changes

Equipment Changes

Enemy Changes

Shopping Changes

Credits plus Thanks

Salted and Sanctuary Revamp was done entirely by me, Xaxaiue.

I'd like to give a special acknowledgements to an followers:
Pax Empyres, whose balance overhaul opened my eyes to this game's modding potential.
Illamasqua, organizer out Salt and Sanctuary Resalted, whose modernistic gave me numerous good ideas for S&S Overhaul.
Zephyr Greens, creator of the Desalinated Framework, for numbers fingers and design discussions.

You can find their mods back:

Pax Empyrean's Net Overhaul

Salt and Sanctuary Resalted

Desalinated Framework